Problem-solving with virtual reality
Virtual reality also acts as a problem-solving device in that it enables us to explore various options as a means of finding an answer to a problem.
For example, an engineering company will use virtual reality to produce a prototype which is then tested and the results fed back to the design team. The advantage of this is that it enables the designers to make alterations to their design but at far less time and cost.
This is a preferred option to building a physical prototype which is expensive to build and make changes to especially if it undergoes several alterations as part of the design process.” (source: https://www.vrs.org.uk/virtual-reality/concepts.html)
With any technology that provides virtual worlds for users to engage in fantasy lives, ethical issues are going to surface. When it is online and real people are interacting in these worlds they may encounter children dressed as adult avatars and adults dressed as children. These imaginary relationships can evolve into something that may become a cause for concern. Even though they are imaginary, the can become real. As with all children playing on the internet, parents should be closely monitoring. The VR gaming companies can only go so far to protect children. Parents are the true gatekeepers.
More ethical issues were addressed in the VR Society that sparked my interest regarding virtual environments. “These are related to human behavior and motivations and are also a concern for the gaming industry.
They include:
- The problem of ‘desensitization’
- Virtual criminality
The desensitization of virtual reality
“Concerns have been raised about a possible relationship between virtual reality and desensitization. This refers to virtual reality games in which there are high levels of violence or training exercises for the military in which soldiers engage in simulated combat scenarios which include killing.
Desensitization means that the person is no longer affected by extreme acts of behavior such as violence and fails to show empathy or compassion as a result. In some situations, they actively seek out this type of scenario for the adrenaline rush and sense of power.
This has been noticed with gamers, especially those who play first person shooters or role playing games which involve a high degree of immersion.
Another issue related to this is ‘cyber-addiction’. There are people who become addicted to virtual reality games and therefore, start to blur the boundary between real and virtual life. They spend increasing amounts of time in the virtual environment which has a detrimental effect on their real-world life.”(source: https://www.vrs.org.uk/virtual-reality/concepts.html)
The result of desensitization caused by violent gaming is a controversially loaded subject. Much more goes into whether a person that can become desensitized. They may be battling other psychological issues that caused them to act out violently after becoming highly immersed in violent gaming. The same is true for ‘cyber-addiction’. If someone is vulnerable to becoming addicted then studies have shown that it is more associated with their personal state of mind and my flow over to other aspects of their life.
More about Virtual Reality
“Virtual reality has been used for more than the fun of gaming over many years. Virtual reality GIS (VRGIS) is decades old. It has been around since the 1990s (One may also add mixed reality “GIS [MRGIS] and augmented reality GIS [ARGIS] as closely related terms and concepts.) But more recent developments in technologies, such as big data, augmented reality, graphic processing units (GPUs) and the Internet of Things (IoT), have helped provide superior implementations, higher performance and better human–computer interactive modes for VRGIS, which enabled its use in solving more complex, practical and real-world problems.
VRGIS technology is a combination of virtual reality (VR) and GIS technologies, integrating three-dimensional GIS (3D GIS) and Internet-oriented GIS (Web GIS). VRGIS technology adopts different human–computer interaction devices [1]. It establishes a three-dimensional (3D) model in a virtual environment and operates via personal computers, mobile devices, and smart glasses. Newer generations of low-cost hardware technologies and ubiquitous devices are significantly reducing the threshold of VRGIS adoption and acceptance by various research communities and user groups” (source: https://ij-healthgeographics.biomedcentral.com/articles/10.1186/s12942-017-0081-0)

Whether you're preparing for Cybersecurity certification, working with government standards, or simply starting your career in compliance, these are the NIST Federal Information Processing Standards (FIPS), Special Publication (SP), and Interagency Report (IR) topics